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The year is 17XX. The shadow of tyranny looms over the colonial nation of Nikos. The peninsula is an incredible powder keg, ready to explode at any moment. Influential figures must emerge to decide if and when the match is struck, and how we all shape the ashes that remain. 

Summers of 17XX is a game about Patriots fighting desperately on the battlefield and Congress floor to claim their nation as their own and transform it into a land that stands up to the lofty ideals of their Revolution. It’s a GMless tabletop role-playing game about optimistic alternate history. Three to five players will use a prepless, narrative-driven system and a single six-sided die (labelled zero-to-five) and play to find out what happens when a group of ragtag rebels goes up against one of the most fearsome military powers of their age.

Play revolves around using your Patriot’s five Skills against an Obstacle’s five Challenges. Players use prompts from Obstacles to narrate the Challenge their own character is facing, and then they use their Gambits and Skills to describe how they overcome it. Picture the simple joy of winning an imaginary argument in your head, gamified. 

An elegant graph called a Pent organizes your Stats, Skills, and Gambits and lets you easily assess the current situation against the information of the Obstacle’s own Pent. Intuitive tactical mechanics become complex and dramatic as they mingle with the aid and Sabotage of outside Sovereign Powers, who are controlled by the same group of players in a secondary phase of the game. 

Find inside the 168 page corebook:

     x 10 Patriot archetypes, each with 5 unique Skills.

     x 5 Ranks, each with 5 unique Gambits.

     x 29 ready-made Obstacles, each with 5 Challenges, for prepless play over multiple campaigns.

     x Rules for character creation, general gameplay, progression, and a semi-competitive endgame that creeps ever closer with each session you play.


Winner of Sandy Pug Game Awards for "Excellence in Optimistic Alt-History"

I love the rotating gameplay systems here, they remind me of the best parts of Blades in the Dark, and I really appreciate that the setting doesn't shy away from the problematic elements of the revolution while effectively leveraging it's alt history setting to great effect.
-Sandy Pug Games

Nikos has a double meaning. In an archaic dialect of the native Albion tongue, it means “nine,” but in the language of the great classical empires of the Old World, it means “victory.” It’s up to you to decide how Nikos lives up to her name.

Victory, or nine. Join, or die. It cannot be both.

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Buy Now
On Sale!
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$9.00 $0.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $0.99 USD. You will get access to the following files:

Summers of 17XX Corebook.pdf 7 MB
Sheets.pdf 9 MB

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