A downloadable game

Buy Now$20.00 USD or more

CHOKE. carries content warnings for graphic violence and other potentially disturbing content. 


In CHOKE. you'll play as "corporate knights," licensed killers, spies, and saboteurs on company payroll. 

Your employer, Sullivane Allworks, values you for your capacity to kill and be killed in pursuit of profit maximization. You sell this value to Sullivane, and Sullivane pays back a small portion by providing you the means to eat three warm meals a day, give or take, and sleep in a bed under a roof most nights. Don’t take it for granted. 

Your dreams are warm and red. A bullet rips through rib and lung. A blade cleaves through neck and spine. You dream of choking on blood. Most nights it’s your body being fed to the machine. But on good nights, it’s Arthur fucking Sullivane’s.

The rules are GM-agnostic with a built in campaign structure that only ends when you kill your own CEO or die trying. Every piece of you and your kit is expendable and consumable, and you'll churn through gun after gun and dollar after dollar as you struggle your way out of debt and into that penthouse office, knife in hand.

On the job, you're capable and deadly. When you do a Task, you succeed. The only question is how much of your equipment you Risk to get what you want, and how much of it Breaks. The bigger the die (d4, d6, d8, or d20), the more likely you'll get to use that Asset again, but the more valuable space it takes up too. 

All you’ve got to survive is your own meat and a backpack, filled with guns, trauma, debt, and loot.

Your business relationships, personal devotions, guns, and loot alike are placed square-by-square in a grid-based inventory. When you kill other knights, you carry the trauma in your inventory too, and with less room for life-saving equipment, that might just kill you. Luckily, the Corpsman can cut away that guilt for you, at the small cost of one of the things you care about most (and a few thousand dollars).

Work jobs for Sullivane Allworks. Take bounties on the side from their competitors. Build up an arsenal, build up favors. When you think you’re ready, take a job against Sullivane itself. Kill Arthur Sullivane, or die trying.





Image is a digital mockup and may not be representative of final product.

The physical edition is a 78 page 6"x9" hardcover book. Due to worldwide printing and shipping delays, I cannot guarantee delivery by any particular date. 

The listed price includes shipping to the continental United States. If not purchasing domestically, please contact me before purchasing to price shipping, or your order may be canceled.

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

CHOKE..zip 38 MB

Physical Edition

Support this game at or above a special price point to receive something exclusive.

CHOKE. Hardcover Book

Development log

Comments

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(+1)

Purchased the Physical Edition, but I'm not seeing anywhere to put in shipping information for those who weren't part of the pre-order, and Itch isn't set up for PMs - please help.

This game looks amazing, I want it on my shelf!

Thank you! If you click on the download link at the top of the page, then scroll down to the physical edition, there should be a button that lets you enter your information. 

If you have any further trouble, feel free to email me at revenantworldrpg@gmail.com. The first wave of printing, including preorders and early orders like yours, is being printed as we speak so you should have it on your shelf very soon!

(+2)

This game is bleeding with style, smart design, and horribly relateable circumstances. It's incredible! 

Definitely pick it up!

(+2)

Finally got a chance to read the preorder version and loved it!

 CHOKE. does some really innovative stuff with grid-based inventory management that goes beyond just tracking gear - the concerns, relationships and trauma that weigh on your character take up space on your grid and impact the gear you can carry. 

The ladder tables for contracts are a brilliant way of structuring an adventure and ratcheting up tension for a GMless (or GM-agnostic) game.

The art I've seen in the previews absolutely drips style & I'm so excited to see the finished book when it drops!

I'm pumped to get a group together for an any% speedrun!

(+2)

As someone blessed enough to get to watch Choke. develop, I'm so wildly fuckin excited to see these prints show up!